What would you consider to be some of the games that just absolutely blew you away with their art direction? It can be the use of the graphics, the way everything just seems to come together, whatever. Why do you like it? These are mine, in order from most awesome to less awesome.
DOOM 3 - Nauseatingly repetitive gameplay and far too much punishment for finding hidden caches of goods (find a hidden gun, spawn some demons...) are all negatives in an otherwise solid game that are simply crushed by the amazing artwork in this game. The art team simply kicked ass every step of the way. The Mars facility is awe inspiring: beautiful, creative, functional, and always, unrelentingly, scary as... well... Hell. Massive fusion chambers, teleport labs, tram rides that show you the exterior of the facility, catwalks, mining facilities, ancient alien chambers, interactive in-game monitors... The amount of detail is overwhelming and all of it is quality. Then there's the level where you go to Hell, and I have yet to see anything in any game since come even close to the sheer amount of awesome that that level represents in the artistry and presentation. If you don't mind being scared out of your mind and have a computer or console that can run it, its a visual trip worth taking. The sound effects are amazing too. Now if only we can make it a slightly better game...
Kingdom Hearts 2 - Need I say more? Sora's character design is not only spot-on, but serves as the perfect unifying bridge between the many different world designs we come across. Somehow, even the realistic Pirates of the Caribbean world, he doesn't seem out of place. The black and white era stylizings are also epic win unto themselves. The attack animations are a real joy, as are Sora's forms. Final Form is just cool looking, period. (Look ma, no hands!) The Disney worlds look terrific, too. Everything is just wonderful looking, even on the comparatively weak PlayStation 2.
World of WarCraft - This is a graphics engine that is over eight years old. When you look at it, considering that by today's standards that game is churning out abysmally low polygon counts on just about everything it features, you just can't bring yourself to care about that. It looks beautiful. Living proof that amazing artistry can trump all shortcomings, its astounding what Blizzard's team of artists manage to pull off on such an old engine. This is especially evident in their dungeons and raids, where some of the visuals flat-out blow you away. There are some bad eggs in the bunch, which is to be expected in such a massive game, but overall this game's style is just not done justice by the engine running it.
Metroid Prime - Ooooh, pretty pretty zones. Not to mention one of the, if not the, most badass HUD and menu system in any game ever. Seeing Samus' eyes reflected in the Combat Visor was the final straw, after that I was immersed in this game like few others. The enemies were pretty pimpin' too, as were the special effects at work in a fire-fight. This game just reeks of cool.
Half-Life 2 - I'm in a dystopian future where the Earth has been conquered by extra-dimensional aliens and I believe it. So much so that I literally try to duck for cover behind my keyboard every now and then. There is so much detail in this game, everything has been painstakingly put together so that it makes sense and fits into the world. Everything feels like it belongs there. The Synths are also the coolest things ever: Are they machines? Living creatures? Both? You can't really tell, and that's awesome. Also, my sniper rifle is a makeshift crossbow that fires battery-heated rhubarb pipes into people. That's just AWESOME.


