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Street Fighter IV!

Video games of all kinds, old to new!

Moderator: Camo

Street Fighter IV!

Postby Chevi on Sat Feb 21, 2009 3:20 pm

It's nice to see classic fighting games making a comeback! I have yet to REALLY sit down and play this, but ahh, it brings back memories of blistering fingers, and last minute wins with your friend going, "OOOOOOOH!" as you win with a tiny sliver of life left.

So who else is playing? And who is your character?

Right now I really want to know how to use Sakura. :squee:
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Postby Variis on Sat Feb 21, 2009 4:45 pm

I haven't touched it... Lemme know how Sakura is doin' in this new age! :D
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Postby Azrael on Sat Feb 28, 2009 11:11 pm

Strote Foghter! I'm obsessed with this game!!! I will be Street Fighter IV world champion!!! No joke! Okay joke, maybe not world champion but this is the first fighting game that I want to play more than just casually, and start getting into it competitively. Right now I'm definitely among the scrubs, but not for long, mwahahaha!!!! Street Fighter was the first ever video game I bought with my own money, $80 bucks for Street Fighter II Turbo for SNES back in the day. Was well worth it. I love other fighting games as well but Street Fighter was my first and will always hold a special place in my heart. More comments on SF4 later...
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Postby Ghostbane on Mon Mar 02, 2009 5:54 am

Are the downloadable costumes really that much worth it? =/ Kinda seems silly to include it about a day or so after launch.

I'm still holding out for the many many remakes of SF4 that have yet to come
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Postby Chevi on Tue Mar 03, 2009 12:29 pm

Ghostbane wrote:Are the downloadable costumes really that much worth it? =/ Kinda seems silly to include it about a day or so after launch.

I'm still holding out for the many many remakes of SF4 that have yet to come


It's all about extra dough nowadays. :yell: I guess for the guys, the girls' costumes are worth it, if you wanna see Chun-Li in a pretty sexy and rather showy dress. :eheh:
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Postby Ghostbane on Tue Mar 03, 2009 2:48 pm

Chevi wrote:It's all about extra dough nowadays. :yell: I guess for the guys, the girls' costumes are worth it, if you wanna see Chun-Li in a pretty sexy and rather showy dress. :eheh:


Unless you know it's basically mimicking how the slight 'changes' would always get their own game. Cept this is just faster =d

Personally I thought extra costumes would have been better as unlockables.
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Postby Variis on Tue Mar 03, 2009 9:25 pm

I'm a strong proponent of "If I bought your game, I get everything that it implies." This is why I'm not so fond of unlockable content in fighting games and stuff like DDR. Its like denying me product. Downloadable content is just an insult.
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Postby Ghostbane on Tue Mar 03, 2009 9:42 pm

Well the only reason DLC would be acceptable in most cases if it was
1) Free or worth the small amount of cash
2) Was added to the game not as last minute, but as something carefully made to add to the experience (IE. TF2 unlockables. Valve has an excuse because they are late with everything)
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Postby Variis on Wed Mar 04, 2009 5:57 am

Ghostbane wrote:Well the only reason DLC would be acceptable in most cases if it was
1) Free or worth the small amount of cash
2) Was added to the game not as last minute, but as something carefully made to add to the experience (IE. TF2 unlockables. Valve has an excuse because they are late with everything)


sure, there are exceptions like Rockband having to charge for new songs or monthly fees on expensive to maintain games like MMOs. But when you're literally, right off the bat, saying: "Give us more money and you get an exclusive gun for multiplayer!" you're just being an ass, and I feel like a lot of the companies are doing this anymore.
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Postby Ghostbane on Wed Mar 04, 2009 3:29 pm

Well to be fair this is an industry, and there is a reasonable amount of people who are willing to pay for it.
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Postby Variis on Wed Mar 04, 2009 10:27 pm

Ghostbane wrote:Well to be fair this is an industry, and there is a reasonable amount of people who are willing to pay for it.


Doesn't make it right.
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Postby Ghostbane on Wed Mar 04, 2009 11:21 pm

Yeah well, unfortunately ethics don't mesh all too completely with buisness
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Postby Chevi on Thu Mar 05, 2009 12:33 am

Meh at least it ain't Gran Turismo Prolouge type of crap.
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Postby Chevi on Thu Mar 05, 2009 12:35 am

Variis wrote:
Ghostbane wrote:Well to be fair this is an industry, and there is a reasonable amount of people who are willing to pay for it.


Doesn't make it right.


You don't own a X360 or a PS3 so what are you whining about? :eheh: LOL

Nintendo doesn't do any of this stuff, so be happy. :wave:
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Postby Azrael on Thu Mar 05, 2009 1:47 am

Having to pay for extra downloadable content in a game in itself is not a bad thing, it all depends on how it's used.

When having to pay for extra content is fine:

For extra clothing or what not I don't think it matters if you have to pay for it because it doesn't affect the game other than cosmetically. If there is extra work put into a game after it has been published then I think there should be some compensation for the work put in for development. Having downloadable content be available nowadays is great because we can do more with games as far as offering content. For example if the game has already been made and later on something new is developed but it isn't enough to warrant publishing a new game. Then that's where the beauty of downloadable content comes in. You can make more content for a particular game and only charge a fraction of the price a newly published game would cos,t which is fair because you are basically getting a fraction of a game. So the price point just has to be justified.

When having to pay for content may not be so cool:

If they charged for extra characters then that's when it becomes a problem. Street Fighter IV is not only a good example, it's what this thread is about so the topic should stay relevant anyway. It isn't fair if Capcom is going to charge extra for say T. Hawk and DJ, for when/if they are released. Since this affects gameplay and not only that, it affects a game which has a heavy competitive background (SBO and Evolution tournaments for example). Being a top a level player in Street Fighter really required great knowledge of the game, specifically speaking about matchups. Knowing matchups are crucial, and that requires deep knowledge of every player in the roster. This should not involve money in any way. When a player knows more about a character than another player because he/she paid the money to obtain the character than it isn't fair.

That being said there is something that can be done to make this not so much a problem, and have paying for extra gameplay content justified. That's if tournament and online play are divided up in different categories, between original content game and extra content game. This is basically no different than Street Fighter II Turbo to Super Street Fighter, or Starcraft to Broodwars expansion (although having Broodwars is basically become standard, but that's because of game community evolution). So when there is extra content like new players for SF4 it could be an extra downloaded expansion. Called Street Fighter IV Championship Edition or something to the like. Then when you play competitively you either play with the original content (Street Fighter IV), or you can play in the extra content game (Street Fighter IV Championship Edition). So really it's a beautiful thing that technology nowadays can allow us to have a new edition version of a game without having to buy a new game. So it's like either buying another game for $60 for a new edition like the old days, or just shelling out maybe $30 for downloaded content to obtain the new edition. For example Street Fighter II Championship Edition, Street Fighter II Turbo, Super Street Fighter II Turbo, or even the SF game prior to IV. Street Fighter III, SF III: Second Impact, SF III: Third strike. Although the changes to the SF III games aren't extra characters rather play mechanics it's still a slight change or addition to a game. Now for something like that would you want to purchase another game entirely and pay full price or less for downloaded content (the new game may not be as much as the original game but since it has to be printed it surely will be more than downloaded content).

One downside that may occur with paying for downloadable content is when publishers take too much advantage over it. For example purposefully publishing games with minimal content so they can charge for extra content. That does not make the whole system of paying for downloadable content bad, it only makes how it it's used bad. Like the currency system itself isn't bad, but people can abuse and turn money into something bad. So in the end it's all in how it's treated as to whether having to pay for downloadable is fair or not.


Variis wrote:I'm a strong proponent of "If I bought your game, I get everything that it implies." This is why I'm not so fond of unlockable content in fighting games and stuff like DDR. Its like denying me product. Downloadable content is just an insult.


Logically speaking many games with unlockable content, unlocking the content is half the game. That is part of the game design, if the developer were to have all these unlockable contents available from the first time you open the game then it's like you've just been scammed out of half the gameplay. ( i.e. Street Fighter, Soul Calibur, Super Smash Brother, and countless others that aren't fighting games)
So to Variis, you say that you should get everything the game implies. When the game implies that half the gameplay is unlocking the content, to have that taken away means that your not getting everything it implies.
Of course if the developers did give you all the content to begin with then obviously the game design isn't towards playing to unlock items. Then basically it just becomes a normal game...without unlockable content..which is just another game...so, yeah. So basically my point is unlocking unlockable content IS the game (or the game within the game). Taking that away defeats the purpose of the game. In Street Fighter having unlockable content on console IS a big part of what makes the game Street Fighter. It's such a crucial component to the game that not having it will leave Street Fighter players feeling like they've just been gyped out of half the game.
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