Pretty much the topic line - what is prevalent in gaming right now that you wish to kill with fire?
- Dynamic Health: Seriously now, health used to be a resource, and nothing was more awesome in a FPS than taking down insurmountable odds when you only had 1 HP left. Sure, it didn't make much sense, but this is also true in about any game that uses measurement of health, be it an RPG or Fighter. I hate this "You get your health back just because" crap we're seeing everywhere. Just because you managed to find cover should not mean I gotta start killing you all over again. FEAR 2 is gonna have dynamic health in it when the first one didnt, and I fear it will be less fun for it.
- Achievements: Sure, they're fun and neat if you wanna try out stuff in a game you haven't done or are seeking a challenge, and at least in WoW they're a fantasticly implemented way of offering players titles, tabards, mounts, and other rewards that don't affect gameplay, but take them out of games where they don't offer us anything. Its quickly bred a gaming culture that measures your worth by your achievements, and the last thing we need is the ever annoying e-peen getting official support from the industry.
- Hidden Statistics: That's right Pokemon, I'm looking at you! Other games commit this sin as well though, even WarCraft. At least in WarCraft these are not numbers you need to know to be competitive! So Warriors get 2.2 Attack Power per point of Strength instead of just 2, its not like that's gonna break the game for anyone if you don't know this. But when all this stealth ninja crap when raising your pokemon is literally the difference between a Mewtwo with 430 Special Attack and one with only 350, I think we deserve to know.
- The World Quest: I hate these sidequests in a RPG that require you to literally get to the end of the game and then retrace all your steps so you can trade items between NPCS or finally activate shrines with the "key" you've found that weren't doing anything for you when you came across them the first time. It's not that I'm lazy, but there's only so much time in a day and there are better ways to say your game has 70 hours of gameplay without making 30 hours of it walking back and forth through places I've already been.
